NSYBL Rules

League Rules and Guidelines

The Nutmeg State Youth Baseball League follows the official Cal Ripken Baseball Rules as the foundation for gameplay.  In addition, to ensure consistency and clarity, we have included the most commonly referenced rules below along with anything specific to the NSYBL.  If you do not have access to a copy of the Cal Ripken rulebook, teams should purchase a paper booklet or a digital PDF version prior to the season.

🔎 If there is a rule discrepancy, the rules below take precedence. Any rules not covered here default to the current year’s Cal Ripken Baseball rulebook.

Definition of Terms

ADJUDGED is a judgment decision by the umpire.

An APPEAL is the act of a fielder in claiming violation of the rules by the offensive team.

A BALK is an illegal act by the pitcher with a runner or runners on base, entitling all runners to advance one base.

A BALL is a pitch, which does not enter the strike zone in flight and is not struck at by the batter.

If the pitch touches the ground and bounces through the strike zone it is a “ball.” If such a pitch touches the batter, he shall be awarded first base. If the batter swings at such a pitch after two strikes, the ball cannot be caught for the purposes of Rule 6.05(c) and 6.09(b). If the batter hits such a pitch, the ensuing action shall be the same as if he hit the ball in flight.

A BASE is one of four points which must be touched by a runner in order to score a run; more usu-ally applied to the canvas bags and the rubber plate which mark the base points.

A BASE COACH is a team member in uniform who is stationed in the coach’s box at first or third base to direct the batter and the runners.

A BASE ON BALLS is an award of first base granted to a batter who, during his time at bat, re-ceives four pitches outside the strike zone.

A BATTER is an offensive player who takes his position in the batter’s box.

BATTER-RUNNER is a term that identifies the offensive player who has just finished his time at bat until he is put out or until the play on which he became a runner ends.

The BATTER’S BOX is the area within which the batter shall stand during his time at bat.

The BATTERY is the pitcher and catcher.

BENCH OR DUGOUTS is the seating facilities reserved for players, substitutes and other team members in uniform when they are not actively engaged on the playing field.

A BUNT is a batted ball not swung at, but intentionally met with the bat and tapped slowly within the infield.

A CALLED GAME is one in which, for any reason, the umpire-in-chief terminates play.

A CATCH is the act of a fielder in getting secure possession in his hand or glove of a ball in flight and firmly holding it; providing he does not use his cap, protector, pocket or any other part of his uniform in getting possession. It is not a catch, however, if simultaneously or immediately follow-ing his contact with the ball, he collides with a player, or with a wall, or if he falls down, and as a result of such collision or falling, drops the ball. It is not a catch if a fielder touches a fly ball, which then hits a member of the offensive team or an umpire and then is caught by another defensive player. If the fielder has made the catch and drops the ball while in the act of making a throw fol-lowing the catch, the ball shall be adjudged to have been caught. In establishing the validity of the catch, the fielder shall hold the ball long enough to prove that he has complete control of the ball and that his release of the ball is voluntary and intentional.

A catch is legal if the ball is finally held by any fielder, even though juggled, or held by another fielder before it touches the ground. Runners may leave their bases the instant the first fielder touches the ball. A fielder may reach over a fence, railing, rope or other line of demarcation to make a catch. He may jump on top of a railing, or canvas that may be in foul ground. No interference should be allowed when a fielder reaches over a fence, railing, rope or into a stand to catch a ball. He does so at his own risk.

If a fielder, attempting a catch at the edge of the dugout, is “held up” and kept from an apparent fall by a player or players of either team and the catch is made it shall be allowed.

The CATCHER is the fielder who takes his position back of the home base.

The CATCHER’S BOX is that area within which the catcher shall stand until the pitcher delivers the ball.

The CLUB is a person or group of persons responsible for assembling the team personnel, pro-viding the playing field and required facilities, and representing the team in relations with the league.

A COACH is a team member in uniform appointed by the manager to perform such duties as the manager may designate, such as but not limited to acting as base coach.

A DEAD BALL is a ball out of play because of a legally created temporary suspension of play.

The DEFENSE (or DEFENSIVE) is the team, or any player of the team, in the field.

A DOUBLE-HEADER is two regularly scheduled or rescheduled games, played in immediate succession.

A DOUBLE PLAY is a play by the defense in which two offensive players are put out as a result of continuous action, providing there is no error between putouts.

  1. A force double play is one in which both putouts are force plays.
  2. A reverse force double play is one in which the first out is a force play and the second out is made on a runner for whom the force is removed by reason of the first out. Examples of reverse force plays: runner on first, one out; batter grounds to first baseman, who steps on first base (one out) and throws to second baseman or shortstop for the second out (a tag play). Another example: bases loaded, none out; batter grounds to third baseman, who steps on third base (one out); then throws to catcher for the second out (tag play).

DUGOUT (See definition of BENCH).

A FAIR BALL is a batted ball that settles on fair ground between home and first base, or between home and third base, or that is on or over fair territory when bounding to the outfield past first or third base, or that touches first, second or third base, or that first falls on fair territory on or be-yond first base or third base, or that, while on or over fair territory touches the person of an umpire or player, or that, while over fair territory, passes out of the playing field in flight.

A fair fly shall be judged according to the relative position of the ball and the foul line, including the foul pole, and not as to whether the fielder is on fair or foul territory at the time he touches the ball.

If a fly ball lands in the infield between home and first base, or home and third base, and then bounces to foul territory without touching a player or umpire and before passing first or third base, it is a foul ball; or if the ball settles on foul territory or is touched by a player on foul territory, it is a foul ball. If a fly ball lands on or beyond first or third base and then bounces to foul territory, it is a fair hit.

Clubs, increasingly, are erecting tall foul poles at the fence line with a wire netting extending along the side of the pole on fair territory above the fence to enable the umpires more accurately to judge fair and foul balls.

FAIR TERRITORY is that part of the playing field within, and including the first base and third base lines, from home base to the bottom of the playing field fence and perpendicularly upwards. All foul lines are in fair territory.

A FIELDER is any defensive player.

FIELDER’S CHOICE is the act of a fielder who handles a fair grounder and, instead of throwing to first base to put out the batter-runner, throws to another base in an attempt to put out a pre-ceding runner. The term is also used by scorers (a) to account for the advance of the batter-runner who takes one or more extra bases when the fielder who handles his safe hit attempts to put out a preceding runner; (b) to account for the advance of a runner (other than by stolen base or error) while a fielder is attempting to put out another runner; and (c) to account for the advance of a runner made solely because of the defensive team’s indifference (undefended steal).

A FLY BALL is a batted ball that goes high in the air in flight.

A FORCE PLAY is a play in which a runner legally loses his right to occupy a base by reason of the batter becoming a runner.

Confusion regarding this play is removed by remembering that frequently the “force”’ situation is removed during the play. Example: Man on first, one out, ball hit sharply to first baseman who touches the bag and batter-runner is out. The force is removed at that moment and runner advancing to second must be tagged. If there had been a runner on third or second, and either of these runners scored before the tag-out at second, the run counts. Had the first baseman thrown to second and the ball then had been returned to first, the play at second was a force out, making two outs and the return throw to first ahead of the runner would have made three outs. In that case, no run would score.

Example: Not a force out. One out. Runner on first and third. Batter flies out. Two out, runner on third tags up and scores. Runner on first tries to retouch before throw from fielder reaches first baseman, but does not get back in time and is out. Three outs. If in the umpire’s judgment, the runner from third touched home before the ball was held at first base, the run counts.

A FORFEITED GAME is a game declared ended by the umpire-in-chief in favor of the offended team for violation of the rules.  The score in these games is 6 to 0.

A FOUL BALL is a batted ball that settles on foul territory between home and first base, or be-tween home and third base, or that bounds past first or third base on or over foul territory, or that first falls on foul territory beyond first and third base, or that, while on or over foul territory, touches the person of an umpire or player, or any object foreign to the natural ground.

A foul fly shall be judged according to the relative position of the ball and the foul line, including the foul pole, and not as to whether the infielder is on foul or fair territory at the time he touches the ball.

A batted ball not touched by a fielder, which hits the pitcher’s rubber and rebounds into foul territory, between home and first, or between home and third base is a foul ball.

FOUL TERRITORY is that part of the playing field outside the first and third base lines extended to the fence and perpendicularly upwards.

A FOUL TIP is a batted ball that goes sharp and direct from the bat to the catcher’s hands and is legally caught. It is not a foul tip unless caught and any foul tip that is caught is a strike, and the ball is in play. It is not a catch if it is a rebound, unless the ball has first touched the catcher’s glove or hand.

A GROUND BALL is a batted ball that rolls or bounces close to the ground.

The HOME TEAM is the team on whose grounds the game is played, or if the game is played on neutral grounds, the home team shall be designated by mutual agreement. This does not apply to Babe Rule League, Inc. tournament play.

ILLEGAL (or ILLEGALLY) is contrary to these rules.

An ILLEGAL PITCH is (1) a pitch delivered to the batter when the pitcher does not have his pivot foot in contact with the pitcher’s plate; (2) a quick return pitch. An illegal pitch when runners are on base is a balk.

An INFIELDER is a fielder who occupies a position in the infield.

An INFIELD FLY is a fair fly ball (not including a line drive nor an attempted bunt) which can be caught by an infielder with ordinary effort, when first and second, or first, second and third bases are occupied, before two are out. The pitcher, catcher and any outfielder who stations himself in the infield on the play shall be considered infielders for the purpose of this rule.

When it seems apparent that a batted ball will be an Infield Fly, the umpire shall immediately declare “Infield Fly” for the benefit of the runners. If the ball is near the baselines, the umpire shall declare “Infield Fly, if Fair.”

The ball is alive and runners may advance at the risk of the ball being caught, or retouch and advance after the ball is touched, the same as on any fly ball. If the hit becomes a foul ball, it is treated the same as any foul.

If a declared Infield Fly is allowed to fall untouched to the ground, and bounces foul before passing first or third base, it is a foul ball. If a declared Infield Fly falls untouched to the ground outside the baseline, and bounces fair before passing first or third base, it is an Infield Fly.

Rule 2.00 (Infield Fly) Comments: On the infield fly rule, the umpire is to rule whether the ball could ordinarily have been handled by an infielder – not by some arbitrary limitation such as the grass, or the base lines. The umpire must rule also that a ball is an infield fly, even if handled by an outfielder, if, in the umpire’s judgment, the ball could have been as easily handled by an infielder. The infield fly is in no sense to be considered an appeal play. The umpire’s judgment must govern, and the decision should be made immediately.

When an infield fly rule is called, runners may advance at their own risk. If on an infield fly rule, the infielder intentionally drops a fair ball, the ball remains in play despite the provisions of Rule 6.05(1). The infield fly rule takes precedence.

If interference is called during an infield fly, the ball remains alive until it is determined whether the ball is fair or foul. If fair, both the runner who interfered with the fielder and the batter are out. If foul, even if caught, the runner is out and the batter returns to bat.

IN FLIGHT describes a batted, thrown, or pitched ball which has not yet touched the ground or some object other than a fielder.

IN JEOPARDY is a term indicating that the ball is in play and an offensive player may be put out.

An INNING is that portion of a game within which the teams alternate on offense and defense and in which there are three putouts for each team. Each team’s time at bat is a half-inning.

INTERFERENCE

  1. Offensive interference is an act by the team at bat which interferes with, obstructs, impedes, hinders or confuses any fielder attempting to make a play. If the umpire declares the batter, batter-runner, or a runner out for interference, all other runners shall return to the last base that was in the judgment of the umpire, legally touched at the time of the interference, unless otherwise provided by these rules.Rule 2.00 (Interference (a)) Comment: In the event the batter-runner has not reached first base, all runners shall return to the base last occupied at the time of the pitch; provided, however, if during an intervening play at the plate with less than two outs a runner scores, and then the batter-runner is called out for interference outside the three-foot lane, the runner is safe and the run shall count.
  2. Defensive interference is an act by a fielder which hinders or prevents a batter from hitting a pitch.
  3. Umpire’s interference occurs (1) When a plate umpire hinders, impedes or prevents a catcher’s throw attempting to prevent a stolen base, or (2) When a fair ball touches an umpire on fair territory before passing a fielder.
  4. Spectator interference occurs when a spectator reaches out of the stands and over the playing field, or goes on the playing field, and touches a live ball.

The LEAGUE is a group of teams play each other in a pre-arranged schedule under these rules for the league championship.

The LEAGUE PRESIDENT shall enforce the official rules, resolve any disputes involving the rules, and determine any protested games.  The league president may suspend any player, coach, manager or umpire for violation of these rules, at his discretion.

LEGAL (or LEGALLY) is in accordance with these rules.

A LIVE BALL is a ball which is in play.

A LINE DRIVE is a batted ball that goes sharp and direct from the bat to a fielder without touching the ground.

The MANAGER is a person appointed by the club to be responsible for the team’s actions on the field, and to represent the team in communications with the umpire and the opposing team. A player may be appointed manager.

  1. The club shall designate the manager to the league president or the umpire-in-chief not less than thirty minutes before the scheduled starting time of the game.
  2. The manager may advise the umpire that he has delegated specific duties prescribed by the rules to a player or coach, and any action of such designated representative shall be official. The manager shall always be responsible for his team’s conduct, observance of the official rules, and deference to the umpire.
  3. If a manager leaves the field, he shall designate a player or coach as his substitute, and such substitute manager shall have the duties, rights and responsibilities of the manager. If the manager fails or refuses to designate his substitute before leaving, the umpire-in-chief shall designate a team member as substitute manager.

OBSTRUCTION is the act of a fielder who, while not in possession of the ball and not in the act of fielding the ball, impedes the progress of any runner.

If a fielder is about to receive a thrown ball and if the ball is in flight directly toward and near enough to the fielder so he must occupy his position to receive the ball he may be considered “in the act of fielding a ball.” It is entirely up to the judgment of the umpire as to whether a fielder is in the act of fielding a ball. After a fielder has made an attempt to field a ball and missed, he can no longer be in the “act of fielding” the ball. For example: If an infielder dives at a ground ball and the ball passes him and he continues to lie on the ground and delays the progress of the runner, he very likely has obstructed the runner.

OFFENSE is the team, or any player of the team, at bat.

An OUT is one of the three required retirements of an offensive team during its time at bat.

An OUTFIELDER is a fielder who occupies a position in the outfield, which is the area of the play-ing field most distant from home base.

OVERSLIDE (or OVERSLIDING) is the act of an offensive player when his slide to a base, other than when advancing from home to first base, is with such momentum that he loses contact with the base.

A PENALTY is the application of these rules following an illegal act.

The PERSON of a player or an umpire is any part of his body, his clothing or his equipment. A Pitch is a ball delivered to the batter by the pitcher. All other deliveries of the ball by one player to another are thrown balls.

A PITCHER is the fielder designated to deliver the pitch to the batter.

The pitcher’s PIVOT FOOT is that foot which is in contact with the pitcher’s plate as he delivers the pitch. “PLAY” is the umpire’s order to start the game or to resume action following any dead ball.

A QUICK RETURN pitch is one made with obvious intent to catch a batter off balance. It is an illegal pitch.

REGULATION GAME. See Rules 4.10 and 4.11.

A RETOUCH is the act of a runner in returning to a base as legally required.

A RUN (or SCORE) is the score made by an offensive player who advances from batter to runner and touches first, second, third and home bases in that order.

A RUN-DOWN is the act of the defense in an attempt to put out a runner between bases.

A RUNNER is an offensive player who is advancing toward or touching or returning to any base.

“SAFE” is a declaration by the umpire that a runner is entitled to the base for which he was trying.

SET POSITION is one of the two legal pitching positions.

SQUEEZE PLAY is a term to designate a play when a team, with a runner on third base, attempts to score that runner by means of a bunt.

A STRIKE is a legal pitch when so called by the umpire, which

  1. Is struck at by the batter and is missed;
  2. Is not struck at, if any part of the ball passes through any part of the strike zone;
  3. Is fouled by the batter when he has less than two strikes;
  4. Is bunted foul;
  5. Touches the batter as he strikes at it;
  6. Touches the batter in flight in the strike zone; or
  7. Becomes a foul tip.

The STRIKE ZONE is that area over home plate the upper limit of which is a horizontal line at the midpoint between the top of the shoulders and the top of the uniform pants, and the lower level is a line at the hollow beneath the kneecap. The Strike Zone shall be determined from the batter’s stance as the batter is prepared to swing at a pitched ball.

A SUSPENDED GAME is a called game, which is to be completed at a later date.

A TAG is the action of a fielder in touching a base with his body while holding the ball securely and firmly in his hand or glove; or touching a runner with the ball, or with his hand or glove holding the ball, while holding the ball securely and firmly in his hand or glove.

A THROW is the act of propelling the ball with the hand and arm to a given objective and is to be distinguished, always, from the pitch. A TIE GAME is a regulation game, which is called when each team has the same number of runs. “TIME” is the announcement by an umpire of a legal interruption of play, during which the ball is dead.

A TIE GAME is a regulation game, which is called when each team has the same number of runs.

“TIME” is the announcement by an umpire of a legal interruption of play, during which the ball is dead.

To TOUCH a player or umpire is to touch any part of his body, his clothing or his equipment.

A TRIPLE PLAY is a play by the defense in which three offensive players are put out as a result of continuous action, providing there is no error between put outs.

A WILD PITCH is one so high, so low, or so wide of the plate that it cannot be handled with ordinary effort by the catcher.

WIND-UP POSITION is one of the two legal pitching positions.

Rosters & Player Eligibility

Roster Formation

  • Each player’s age is based on Cal Ripken age requirements where a players’ baseball age is their age as of April 30th of the current year.
  • Teams are subject to random birth certificate checks and any team found violating the age rules will automatically receive a forfeit for the season and will not be eligible for the playoffs.
  • Players are only allowed to play with one organization/team in any specific age division however they may also play on another team in an older age division.

Roster Size

  • There is a roster limit for players on a team of 20 Players.
  • The total number of coaches are limited to 4 including a manager and three assistant coaches.

Field Setup

Field Dimensions

  • 8U – “42/60” – The mound distance should be placed at 42 feet from the back of home plate.  The base paths should be 60 feet apart from each other and home plate.
  • 9U – 10U: “46-60” – The mound distance should be placed at 46 feet from the back of home plate. The base paths should be 60 feet apart from each other and home plate.
  • 11U – 12U: “50-70” – The mound distance should be placed at 50 feet from the back of home plate. The base paths should be 70 feet apart from each other and home plate.

Safety Base

  • Games may be played with or without the safety base at first base.
  • All runners must touch the orange safety base and the first baseman must be in contact with the white/inside base when a play is being made.
  • If there is a base hit and no play is being made at first, the runner can touch either base.

On-Deck Batters

On-deck batters are only allowed if there is an enclosed, designated area. No on-deck batters are permitted in open areas.

Equipment & Safety

Baseballs

Teams may use either Official Little League baseballs or Cal Ripken baseballs.  These baseballs will be stamped “Official Babe Ruth League Baseball” or “Little League”. These official baseballs include Diamond, Pro-Nine, Rawlings, and Wilson.

Cleats

Shoes with metal cleats or spikes are not permitted to be worn by any player, coach or manager.  The NSYBL only allows plastic molded cleats.

Helmets

  • The safety of our players is our utmost concern, and like many youth organizations, NSYBL requires batters to wear helmets that meet the National Operating Committee on Standards for Athletic Equipment (NOCSAE) specifications and bear the NOCSAE stamp.
  • Helmets must have flaps on each side and we highly recommend that helmets have the C-Flap as well.

Catcher’s Gear

  • Mask, Helmet, & Throat Protector are all required for a catcher at all age divisions.
  • An extended “dangling” throat protector is considered a required part of the catcher’s mask.
  • Hockey-style catcher’s masks with built-in extended throat protection are approved and do not require an extended “dangling” throat protector.
  • The catcher’s helmet and mask combination shall meet the NOCSAE standard which includes having full ear protection with dual ear flaps.
  • The skull cap and mask combination does not meet the NOCSAE standard, nor does it provide full ear protection with dual ear flaps and is not permitted in the NSYBL.

Starting/Completing a Game

Game Balls

Prior to the start of the game, each team will provide one new game ball to the umpire.  Once the supply is diminished, each team will alternate providing a new ball starting with  the away team.  Teams may use either Official Little League baseballs or Cal Ripken baseballs. These baseballs will be stamped “Official Babe Ruth League Baseball” or “Little League”. These official baseballs include Diamond, Pro-Nine, Rawlings, and Wilson.

Doubleheaders

Each team will be the home team for one game.  The host team gets to choose which game they will be the home team.

Dugout Selection

The host team has the right to choose its dugout, regardless of who arrives to the field first.

Game Length

  • A regulation game is 6 Innings.
  • For all age divisions, there is a two hour time limit with no new inning getting underway after the two hour mark.  The umpire is responsible for keeping track of the start time of the game and should confer with both teams prior to calling a “final inning”.

Mercy Rule

  • 15 Runs after 3 Innings or 10 Runs after 4 Innings
  • If the mercy rule is reached, the game will be considered officially complete.
  • Note: If the visiting team is ahead by the amount of the Mercy Rule, the Home team will be entitled to their at-bat in the bottom of the inning.

Extra Innings

For games that extend past the regulation 6 innings, the MLB extra innings rules will apply:

  • The last recorded batter to make an out is placed on second base as a baserunner.
  • The inning starts with zero outs.
  • Extra innings continue until a winner is determined.

Shortened Games (weather/darkness)

  • A game is official if at least four innings are completed.
  • If a game is stopped before reaching 6 innings, it is considered suspended and resumed the next day only in the playoffs (regular-season games are not suspended).
  • If the away team is leading when the game reaches the shortened inning requirement, the home team must complete their at-bat for the game to be official.
  • If the home team is leading, they do not have to complete their at-bat for the game to be official.
  • In shortened games that qualify as official games, the score will revert to the last completed inning.

Game Cancellations

  • In the case of inclement weather or unplayable field conditions, the home team will be responsible for making the decision to play or cancel / reschedule the game.
  • Communication between both head coaches is paramount and should occur at least two hours prior to the start of the game.
  • If the game is called after the umpire travels to the game, please refer to the respective Umpire Association’s policies and procedures regarding fees due / not due at that time.
  • NSYBL officials must be notified of all cancelled and / or rescheduled games through LeagueBrain.
  • Non-Weather-Related Cancellations must occur at least 24 hours prior to the scheduled game start time.
  • The cancelling team is responsible for communicating with their opponent, the umpire, and NSYBL league officials through LeagueBrain.
  • The cancelling team may be subject to a forfeit unless both coaches agree to reschedule the game on a specific day/time. The cancelling team may also be responsible for any fees already incurred at the time of the cancellation.

Forfeits

  • If a team does not have the required minimum number of players (8) at the start of their game, the game will be counted as a forfeit, and a score of 6-0 will be reflected.
  • If the forfeit occurs at the field and the umpire has already arrived, the forfeiting team would be responsible to pay the full amount of the umpire’s fee, if a fee is required.
  • If it is known – ahead of time – that a team will not have enough to field the minimum number of players to begin a game, he/she must contact his opponent’s head coach no later than 3 hours prior to the scheduled start time and work to reschedule the game at a later point in time.
  • The Home team would also need to contact the umpire(s) scheduled for the game regarding the cancellation / reschedule.

Game Play

Line Ups

  • Coaches from each team should provide a batting line up to their opponent prior to the start of the game.
  • Each team is permitted to bat up to the total number of players on their team roster.
  • A team may also choose to bat less than their full roster.
  • For teams batting more than 9 players, the additional players are considered EH – Extra Hitter(s). The EH may change position and/or rotate from EH to the field at the coach’s discretion.
  • A DH may also be used in the lineup. A DH and EH may bat anywhere in the lineup.
  • Any player on the bench MUST be on the official roster and that game’s line-up card.
  • If a player is removed due to injury and skipped in the lineup, they may not return to the game.

Number of Players

  • Teams may start a game and play with a minimum of 8 players.
  • In this situation, the 9th batting position in the lineup will be counted as an out. If a 9th player joins the team during the game, they may be added to the empty spot in the batting order.
  • An out will only be recorded if the 9th player’s spot in the batting order is due up for an at bat and there is no player for it. If a team begins the game with 9 players and 1 player is ejected or injured, the team may continue to play, but must take an out in that batter’s place in the order.

Official Scorebook

  • Each team is required to keep a “book” either on paper or electronically and should confirm the score with the opponent each inning to ensure accuracy and agreement.
  • The final score needs to be reported in LeagueBrain by the home team within 24 hours of the game’s completion.

Re-Entry Rule

  • Starters may re-enter the batting order and field after they have been removed as much as a team wishes.
  • Players must re-enter in the same spot in the batting lineup/order as they started the game.
  • Players may “share” positions in the batting order, baserunning and/or batting.
  • There is no limit on re-entry.
  • Once a pitcher is removed from the mound, they may not pitch again in that game, however, if they are removed from the batting order, and are re-entering, they must return to the same place in the batter order they were previously at.

Run Limit Per Inning

  • 8U & 9U: 5 Run Rule per inning up until the last inning.
  • 10U: 6 Run Rule per inning up until the last inning.
  • The final inning of the game is open, and a team may score an unlimited number of runs prior to recording 3 outs.
  • The declaration of the LAST INNING must be made by the umpire to both coaches prior to the away team batting.
  • Once that inning is declared as the final inning, that decision will be final.
  • In any inning where the run rule is met and there is still a play in progress the cap is still in place however the play shall continue with the additional runs not being added to the team’s total.
  • 11U – 12U: There is no run limit per inning.

Minimum Play

  • For 8U & 9U – All players in uniform must play at least 2 innings in the field & have at least 1 at bat.
  • This applies for all regular season and playoff games
  • For 10U – 12U, there is no minimum play rule in effect for any games.

Player Positioning

  • At the 8U level, teams may have up to 10 players on the field on defense by adding a 4th outfielder.
  • It is not mandatory that a team play with the extra outfielder but is encouraged when possible to afford players with as much time on the field as possible.
  • Each team is entitled to play with or without the extra outfielder.  In a game, one team may opt to use the 4th outfielder while the other does not.
  • When using 4 outfielders, they must be evenly dispersed in the outfield (LF, LC, RC, RF).

Dead Ball

  • 8U – A play is considered dead when the pitcher or infielder possesses the ball and is inside the baselines of the infield.  The player does NOT need to call “time out” or raise their arms.  This is a discretion call by the umpire.
  • 9U – 12U – A play is considered dead when the pitcher possesses the ball in the vicinity of the pitcher’s mound. This is strictly an umpire’s judgement call.
  • Once play is called dead, all baserunners should return to the base they previously occupied.
  • If a baserunner is more than halfway when play is called dead, it is the umpire’s judgement if they are to get the next base.

Pitching

8U Pitching

The standard pitching distance for 8U is 42 feet. However, if both teams agree, they may use a 46-foot distance, or if the home field cannot accommodate 42 feet. If the visiting team provides a portable pitching rubber that can be securely fastened at 42 feet without damaging the field, its use is permitted.

Pitching Rules

NSYBL follows the PitchSmart guidelines for youth pitchers.  For more information, refer to the pitching information page found at https://nsybl.com/pitching.

Mound Visits

  • 2 trips per inning; on the third, the pitcher must be replaced.
  • At any time in the game, any pitcher receiving a third visit must be removed for another pitcher.
  • Once a pitcher is removed, he can no longer pitch in that game.

Balks

  • There will be no balks for 8U – 10U age divisions. Umpire and coaches should start to teach / notify pitchers of Balk warnings at 10U age group.
  • Balks will be in effect for 11U – 12U age divisions. The umpire will give 1 warning per pitcher each game. Any instance after that will be called as a “Balk”.
  • Illegal Pitches or Quick Pitches will be recorded as balls after one warning per pitcher.
  • Fake to third–throw to first pickoff is allowed.

Intentional Walks

  • There are no intentional walks for 8U – 9U age divisions.
  • Intentional walks are allowed in 10U – 12U age divisions. Head coach can notify the umpire of an intentional walk and the pitcher does not need to throw the pitches for the walk.
  • No pitches will count toward the pitcher’s pitch count for intentional walks.

Warming Up the Pitcher

  • Any player warming up a pitcher must wear a mask at all age levels.
  • Coaches warming up pitchers are encouraged to wear a mask.  At any level, umpires may require a coach to wear a mask when warming up a pitcher.

Batting

Bat Rules

  • All bats used need to be stamped with the USA Baseball logo/emblem.
  • It is the responsibility of each team to ensure that the bat restrictions are followed.
  • Wood bats are allowed in all age divisions.
  • No BBCOR Bats are permitted in the NSYBL.
  • For more information about the bat rules (including penalties), refer to the bat rules page.

Bunting/Slash Bunting

  • Bunting is allowed for the 9U – 12U age divisions however bunting is NOT allowed for 8U.
  • FAKE BUNTING is NOT allowed in 8U but is allowed in 9U – 12U.
  • If a batter fake bunts and pulls their bat back, the batter is not allowed to swing at the pitched ball (slash bunt). If they swing, the batter will be called out and play will be immediately considered dead with no runners able to advance.

Dropped Third Strike

  • In effect for 11U & 12U only.  There is NO dropped third strike in 10U and under.

Infield Fly Rule

  • There is NO infield fly rule for the 8U & 9U age divisions.
  • Infield Fly Rule will be in effect for 10U – 12U age divisions.  The call is to be made by the umpire at their discretion.

Baserunning

Baserunning

  • 8U
    • Leading is NOT allowed, stealing is NOT allowed
    • Runners may NOT advance on a passed ball.
    • There is no stealing home; A runner at 3rd base must be batted or walked in.
    • Runners may not steal/advance a base on a throw back from the catcher to the pitcher
  • 9U & 10U
    • Leading is NOT allowed.  Stealing is allowed.
    • A baserunner can leave the base they are occupying only after the ball crosses the plate.
    • Runners may advance on a passed ball.
    • There is no limit to the number of steals per inning or at any base – stealing home is permitted.
    • If coaches from both teams agree on a modification to the stealing rule (before the game) this is permitted (i.e. Inning Steal Limit, must bat or walk player only from third base) – up to coach’s discretion and must be discussed and agreed to during pregame meeting with the umpire.
    • Headfirst slides are allowed
  • 11U & 12U
    • Leading is allowed. Stealing is allowed.
    • There is no limit to the number of steals per inning or at any base – stealing home is permitted.
    • Headfirst slides are allowed.

Courtesy Runner

  • A team may choose to use a courtesy runner for the pitcher and/or catcher only if they will be playing those positions in the following half inning.
  • The courtesy runner must be the last batted out.
  • Using a courtesy runner is not mandatory.

Blocking Bases, Baseline or Plate

  • Obstruction shall be called if a runner does not have access to the bag/plate. The runner can/will be awarded the base they are running toward.
  • A defensive player cannot block a base without the ball.

Avoiding Contact/Slide Rule

A player needs to slide into a base or avoid contact with the defensive player when sliding into a base. Players are not required to slide into all bases, as long as they are avoiding contact. If contact is not avoided by the baserunner, the baserunner may be called out. If the umpire decides that a player’s approach to a base or home plate is malicious, forceful, or for the purpose of colliding into the defensive player, the baserunner may be ejected from the game. If a play is being made, the runner may go in standing, but must try to avoid contact. If an umpire deems contact unnecessary, the runner can be called out and, if in the opinion of the umpire, it was intentional, the player may be ejected.

Umpires & Enforcement

Umpires

  • All umpires must be secured by the Home team, the cost of which is split evenly amongst both teams.
  • Umpires are to be paid at the prevailing rate for their local board.  Home teams should make their opponent aware of the rate prior to the game.
  • Regular season games should have one umpires.
  • Playoff games should have two umpires.

Forfeits

  • If a team does not have the required minimum number of players (8) at the start of their game, the game will be counted as a forfeit, and a score of 6-0 will be reflected.
    • If the forfeit occurs at the field and the umpire has already arrived, the forfeiting team would be responsible to pay the full amount of the umpire’s fee, if a fee is required.
  • If it is known – ahead of time – that a team will not have enough to field the minimum number of players to begin a game, he/she must contact his opponent’s head coach no later than 3 hours prior to the scheduled start time and work to reschedule the game at a later point in time.
    • The Home team would also need to contact the umpire(s) scheduled for the game regarding the cancellation / reschedule.

Ejections

  • Any coach or player ejected from a game will receive an automatic one (1) game suspension for the following game (1st occurrence).
  • In the event the following game is not played due to inclement weather or schedule conflicts, the suspension applies to the next game played.
  • If the same player or coach is ejected a second time inside the same season, that player/coach is immediately suspended indefinitely with a review by the NSYBL.
  • Game umpires and coaches should notify the league of the suspended player’s or coach’s name and game conduct.

Protests

  • Teams CANNOT protest JUDGEMENT decisions made by an umpire.
  • If there are 2 umpires working a game, a team may ask the 2nd umpire for a review at the time of the call.
  • Any discussion regarding calls made on the field must take place between Head Coaches and Umpires ONLY.
  • These discussions must remain PROFESSIONAL and occur away from all spectators, parents, and players.
  • If a play or game is being protested due to misapplication of the rules, the protest will only be recognized if the umpires are notified at the time of the play and prior to the next pitch, play, or attempted play.
  • If there is a protest on a game-ending play, the umpire must be notified, and a protest should be filed before the umpire leaves the field.
  • The protesting manager must send an email within 24 hours of the game’s conclusion to the league.
  • This protest email must include the game situation, the rule being protested, and the teams and umpires involved. League officials will review the play, discuss with appropriate parties and then reply with a ruling within 48 hours of receiving the protest.

Postseason

General

  • The NSYBL Playoffs follow a single-elimination tournament format.
  • Teams are expected to be ready to play on any day during the tournament.
  • The league will provide guidance and expectations for playoff game days, and teams should meet or exceed these expectations to keep the tournament moving forward.
  • Playoff scheduling gamesmanship (manipulating scheduling to gain advantage) is not tolerated and may result in removal from the tournament.
  • If a team is participating in an outside tournament that conflicts with NSYBL playoffs, they are not allowed to participate in the NSYBL playoffs.
  • Ties for seeding will be addressed in the following order:
    • Head to head
    • Win percentage versus common opponents
    • Runs allowed

Postseason Eligibility (Team)

  • Teams must play at least 8 regular-season games to qualify for the playoffs.
  • All eligible teams are entered into the playoff tournament.
  • The higher-seeded team is the home team..
  • The higher seed hosts the game.

Postseason Eligibility (Player)

  • To be eligible for postseason play, a player must:
    • Participate in at least 4 regular-season games with the team they are playing for in the playoffs.
  • Exceptions for injuries may be granted—teams must request consideration via the league email.

Points System for Seeding

  • Seeding is determined by a weighted point system based on regular-season performance.
    • Win vs lower age division: 2 points
    • Win vs same age division: 3 points
    • Win vs higher age division: 4 points
    • Ties (any division): 2 points
    • Losses (any division): 1 point
    • Forfeit: -1 point
  • Only the first 12 games played count toward playoff seeding.
  • Any additional games do not affect playoff seeding.

Playoff Extra Inning Rules

For games that extend past the regulation 6 innings, the MLB extra innings rules will apply:

  • The last recorded batter to make an out is placed on second base as a baserunner.
  • The inning starts with zero outs.
  • Extra innings continue until a winner is determined.

Shortened Games

  • During the playoffs, a game must go a minimum of six innings to be considered official.
  • If a playoff game does not meet the required innings, it is suspended at the exact moment of stoppage and will be played the next day (only applies in the playoffs).
 

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